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Eugenia Vorontsova
Eugenia Vorontsova
art lead | 2d generalist | casino
Porto, Portugal

Summary

2d generalist, art-lead

Software proficiency

Illustrator
Illustrator
Blender
Blender
Photoshop
Photoshop
Stable Diffusion
Stable Diffusion

Experience

  • Art-lead at Winspinity
    Riga
    January 2023 - Present

    The studio was interested in growth. So I took on the responsibility of working as an art lead.

    I work directly with the studio head and art-director.

    I discuss the vision, wishes, propose solutions, defend the vision.

    I discuss and approve the timing of the overall project. I plan the team’s work and approve deadlines.

    I set the vision for the project as a whole, including animations and sounds. I receive feedback and then I formulate the feedback in understandable language for the team.

    I monitor the implementation and progress of the project. I work with the team. I give tasks. I organize order in the team’s work. I organize order in the storage of PSD files.

  • 2d-artist, generalist at Winspinity
    Riga
    October 2021 - January 2023

    Our website: https://ricochet.studio/

    This is a studio specializing in very high quality casino games.

    I participated in the entire work process as a 2D generalist. My procces consited of: first concepts and sketches, rendering, post-effects, preparation assets for integration. I often worked with other team members and often took on parts of the process, such as sketching, rendering, or making changes after receiving feedback.

    I did:

    Game screens, symbols, user interface, logos, fonts, banners, preparing game assets for animation and integration.

    I used blender, neural networks, photoshop and illustrator.

    And after one year and a half I was asked to become an art lead.

  • Art-lead at Softwise
    Saint Petersburg
    September 2020 - October 2021

    As an art lead, I created the games' art style and coordinated it with art directors and producers to get approval. I also discussed timing and who could do what.

    And then I worked with the artists to keep the quality and style at the right time. I supervised artists, taught them and guide them where necessary.

    I had from 3 to 10 people on my team.

    Below will be projects I was responsible for as an art lead (I was responsible for characters, backgrounds and illustrations)

    https://dirtyleague.com/

    https://apps.apple.com/us/app/streamgirls-inc/id1534184366

  • 2d artist at Softwise
    January 2020 - September 2020

    I was asked to do a one-off illustration and then offered to work for studio full time.

    I worked as a 2d artist in this studio for half of the year. And afterwards I was asked to become an art lead.

    Below will be art I made for the company as an artist.

    This is art I made for this studio as a 2d artist: https://www.artstation.com/artwork/18m33L

    https://www.artstation.com/artwork/8e9zm6

  • Independent Illustrator at Furrafinity artist
    Saint-Petersburg
    September 2017 - January 2020

    While working at Saber Interactive, I started drawing custom illustrations in the evenings.

    I worked as an self-imployed artist. I negotiated with clients about their vision, timelines and prices. The negotiations were in written English.

    I made illustrations, portraits, concepts that matched the vision and met the agreed deadlines.

    Here you can check my gallery: https://www.furaffinity.net/user/vertry/

  • 2d Artist at Saber Interactive
    Saint Petercburg
    June 2015 - September 2019

    In my last year of study at the academy, I came to this company with the words: “My dream is to work in game development, I want to be part of your team!”

    So, I got hired and started working at my dream job during my senior year.

    We made slots for IGT and the social casino slototerra.

    I worked for this company for 4 years and became a valuable member of the team. While working I did everything: characters. backgrounds, user interface, symbols, logos, banners, texturing and low poly modeling for diffrent casino games as well as cutting and exporting files both for animation and for export for further integration.

    I met the deadlines, was in style, and worked with the customer’s feedback.

    We worked as a team of artists. And we worked with game designers, integrators, programmers and animators to create games for our clients or for our studio.

    We made a lot of different games.

    Here are examples:

    https://play.google.com/store/apps/details?id=com.saber3d.casino&hl=sr_Latn&gl=US

    https://play.google.com/store/apps/details?id=com.s3d.plazmic&hl=en&gl=US

    https://www.youtube.com/watch?v=W52aJB57X3Y&t=63s&ab_channel=SlotSavant

    https://www.youtube.com/watch?v=t7KEfPohnXY

  • Workshop at Dota 2 Workshop
    Saint Peterburg
    January 2014 - January 2016

    We have an approved skin for dota 2! Here it is: https://www.artstation.com/artwork/2WZQK

    Already studying at the academy, I knew that I wanted to work in game development.

    In my 4th year of study, I began to participate in the creation of fan skins for Dota 2 Steam workshop. We worked together in teams to create fan-skin for Dota 2.

    In teams I made everything about 2d: concepting, texturing, key-art and promo-art.

  • Art Student. Graphic design at Saint Petersburg state art and industrial Academy named after A. L. Stieglitz
    Saint Peterburg
    January 2010 - January 2016

    I knew from the very beginning that I wanted to study in this department, and in this university. Since this is the best university and department in St. Petersburg.

    I prepared a lot for admission and got into free training the first time.

    I studied graphic design in all its forms - fonts, interfaces, posters, typography, logos, corporate identity, print preparation.

    Also drawing, painting, composition, applied art, art history.